Destiny 3 Petition: Signature Count and What Happens Next

Destiny 3 Petition

Bungie stopped making new Destiny 2 content in June. Sony has said nothing about a sequel, and most of the Destiny team is gone. Signing the Destiny 3 petition takes twenty seconds, but nobody tells you what the number actually means or whether this has ever worked before. Here is the live count, the growth curve, and the one precedent that predicts the outcome.

How many people have signed the Destiny 3 petition

The Destiny 3 petition has 408,105 verified signatures as of August 9, 2026. Roughly 73 people signed on the day we checked. The petition page itself displays no target figure; the 500,000 milestone widely quoted in coverage comes from the wider fan campaign, not from Change.org.

The petition is titled "Petition Sony to develop Destiny 3." It was created on May 22, 2026 by Harley Casto, and it names Sony Interactive Entertainment LLC as the decision maker rather than Bungie. That choice matches the petition's own text, which talks about reaching out to Sony rather than to the studio. Bungie has no sequel to announce and its future projects sit in early incubation, so the ask is aimed at the company that controls the budget.

Change.org says it helps verify that signatures come from real people, so the figure is closer to 408,105 distinct people than a raw click count. The page has also collected around 6,700 comments, which is where most of the actual argument lives.

Petition counter

Petition page

Why the petition exists

The trigger was Bungie confirming that Destiny 2 was done receiving new content.

The sequence started earlier than most people remember. In February, Bungie announced that its next major update, then called Shadow and Order, was undergoing large revisions, would be delayed from March 3 to June 9, and would be renamed. It arrived on schedule under a new name: Monument of Triumph, shipped as Update 9.7.0.

What Bungie did not say in February, it said in May. Monument of Triumph was the final planned live-service content update. Bungie's own support documentation confirms the game is not shutting down and that hotfixes may still ship for stability, but no new content is planned.

Reporting from Bloomberg's Jason Schreier and Forbes' Paul Tassi then filled in the part that turned disappointment into panic: Destiny 3 was not in active production, had never entered production, and a sequel pitch had been put to PlayStation in the past and not greenlit. On June 25, Bungie confirmed layoffs affecting most of the Destiny team, with the studio stating that it could not continue operating at its previous size once the final update shipped.

So the petition is not asking Sony to reverse a decision about Destiny 2. It is asking Sony to fund a game that does not exist in any form.

How to sign the Destiny 3 petition

The whole process takes under a minute.

  1. Open the petition page at change.org. Search for "Petition Sony to develop Destiny 3" if you would rather not follow a link, though be aware that several similarly named petitions exist and only this one holds the 400,000-plus count.

  2. Enter your name, email and country in the form. Change.org uses these to verify the signature is from a real person.

  3. Choose whether to display your name publicly. Signing anonymously still counts toward the total. This setting has no effect on the number.

  4. Select Sign Petition to confirm.

  5. Skip the donation prompt if you want to. Change.org will offer to take a payment to promote the petition to more users. That money goes to Change.org, not to the campaign, and the petition's own text explicitly asks people not to donate.

You cannot sign twice from the same account, and duplicate signatures do not stack the total.

What the signature curve actually shows

Most coverage of this petition reports one milestone and stops. The trajectory is more informative than any single number.

  • May 22: Petition created (Change.org)

  • May 22 (first hours): Over 24,000 signatures (media reports)

  • May 23: Over 40,000 signatures (media reports)

  • May 24: 100,000 to 150,000 signatures (media reports, conflicting)

  • May 25: Over 200,000 signatures (media reports)

  • May 26: 219,589 signatures (media reports)

  • May 29: Over 300,000 signatures (media reports)

  • June 2: 338,556 signatures (media reports)

  • Mid-July: Around 380,000 signatures (media reports)

  • July 21: Over 400,000 signatures (media reports)

  • August 9: 408,105 signatures (Change.org, checked directly)

Only the first and last rows come from the petition page itself. Everything between them is media-reported and the day-two figure is disputed, with different outlets citing 100,000 and 150,000 for the same window.

The shape is unmistakable. The petition took seven days to reach 300,000 and roughly ten weeks to add the next 108,000. It sat in the 380,000s for a stretch of July before crossing 400,000 around July 21. It is now adding somewhere in the region of 70 signatures a day.

At that pace the 500,000 milestone the campaign has set itself is years away, not months. The campaign is not dead, but it stopped being a wave in early June, and a slow drip is not what changes a funding decision.

The Days Gone precedent

There is a close comparison available, and almost nobody makes it.

In April 2021, a Change.org petition asked Sony to approve Days Gone 2 after Bloomberg reported that Bend Studio's sequel pitch had been rejected. Same platform, same decision maker, same underlying premise: a sequel was pitched, the publisher said no, and the community organised.

  • Created: Destiny 3 petition, May 22, 2026. Days Gone 2 petition, April 9, 2021.

  • Starter: Destiny 3 petition, Harley Casto. Days Gone 2 petition, Kanhai Raval.

  • Decision maker: Destiny 3 petition, Sony Interactive Entertainment LLC. Days Gone 2 petition, SONY.

  • Verified signatures: Destiny 3 petition, 408,105. Days Gone 2 petition, 240,126.

  • Time to pass 240,000: Destiny 3 petition, under a week. Days Gone 2 petition, more than four years.

  • Comments: Destiny 3 petition, around 6,700. Days Gone 2 petition, around 900.

  • Outcome: Destiny 3 petition, no response so far. Days Gone 2 petition, no sequel. A PS5 remaster shipped instead.

Both figures were checked on August 9, 2026. The Days Gone 2 petition is still open and still collecting signatures five years later, at a rate of a handful a day.

The honest read cuts both ways. The Destiny 3 petition cleared in under a week what took Days Gone more than four years, and that speed is real evidence of scale. But scale was never the variable that failed in the Days Gone case. The reported reason for passing was the original game's critical reception, and a quarter of a million signatures did not change that assessment. One precedent is not a law, and Destiny is a far larger franchise than Days Gone ever was. It is still the closest thing to a control case that exists.

Signature comparison

Petition comparison chart

Why the player-count comparison does not hold up

Several outlets have framed the milestone by pointing out that 400,000 signatures exceeds Destiny 2's reported peak of around 316,000 players. It is a satisfying line and it does not survive contact with the units.

That 316,000 figure is a Steam concurrent peak. It measures how many people were logged in through one storefront at a single moment, on a game that also runs on PlayStation and Xbox. Signatures are cumulative unique people gathered over eleven weeks, across every platform and every lapsed player who has not launched the game in years.

Comparing them flatters the petition and undersells the playerbase at the same time. A fair version of the comparison would need Destiny 2's total unique players across all platforms over a comparable window, which Bungie has never published.

None of which means the underlying point is wrong. The community's argument is that demand for Destiny still outstrips demand for what replaced it, and that argument stands on its own without a comparison that does not measure what it claims to.

The rest of the campaign

The petition is one tactic among several, and they are not equally sensible.

  • The hashtag push. Supporters coordinate to post #WeWantDestiny3 and #D3 under PlayStation's regional social posts, working from a published list of X, Instagram and TikTok accounts. Low cost, visible, and the most likely of these to be noticed by someone whose job is reading sentiment.

  • The State of Play push. On June 2, a week before the final update, the live chat during Sony's State of Play showcase filled with Destiny 3 messages, which got picked up by outlets covering the event. Effective as a one-off news generator, not repeatable.

  • The June 9 login surge. Players were asked to log into Destiny 2 on launch day and beyond to inflate concurrents. This is the tactic with the clearest logic behind it, since engagement data is something Sony genuinely tracks, though a single-day spike on a content-complete game reads as nostalgia rather than demand.

  • Marathon review-bombing. This one works against the goal. Marathon's commercial performance is what determines whether Bungie survives in a shape capable of building anything, let alone a sequel. Damaging it does not free up money for Destiny 3.

Campaign tactics

Campaign tactics

What would actually have to happen

Suppose the petition works tomorrow and Sony says yes. There is no announced project, no team, no engine work, no vertical slice. Most of the people who built Destiny 2 were let go in June, and Sony's stated position is that Marathon remains an important part of its portfolio while Bungie's other work sits in early incubation. Rebuilding a team capable of shipping a Destiny-scale live-service game is a multi-year exercise before anyone writes a line of shipping code.

Industry-standard timelines for a project of that size run five years or more from greenlight. Applied here, that puts a hypothetical sequel somewhere in the next decade, starting from a greenlight that has not happened and shows no sign of happening.

None of that makes signing pointless. A petition is a legible, permanent record of demand that sits on a page a Sony executive can be shown, and 408,000 verified names is not nothing. It just is not a delivery date, and the coverage that presents it as one is doing readers a disservice.

Development timeline

Studio timeline

Key Takeaways

  • The Destiny 3 petition sits at 408,105 verified signatures as of August 9, 2026.

  • It was created on May 22, 2026 by Harley Casto and addresses Sony Interactive Entertainment, not Bungie.

  • Growth has slowed to roughly 70 signatures a day after reaching 300,000 in its first week.

  • Signing is free and takes under a minute. The donation prompt funds Change.org, not the campaign, and the petition text asks people not to pay it.

  • Destiny 3 is not in production and reportedly never was. A sequel pitch was previously turned down by PlayStation.

  • The closest precedent, the Days Gone 2 petition, has 240,126 signatures after five years and produced a remaster rather than a sequel.

  • Comparing signature totals to Destiny 2's Steam concurrent peak compares two different units and proves less than it appears to.

Guardian silhouette

Guardian silhouette

Frequently Asked Questions

How many people have signed the Destiny 3 petition?

408,105 verified signatures as of August 9, 2026. The count is live on the Change.org page and rises by roughly 70 a day at current pace. The 500,000 figure often quoted as a goal is set by the fan campaign, not shown on the petition itself.

Who started the Destiny 3 petition?

Harley Casto created it on May 22, 2026, within days of Bungie's announcement that Destiny 2 would receive no further content updates. Several Destiny content creators amplified it heavily in its first week, which is why attribution sometimes gets muddled in coverage. The petition page itself names Casto as the starter.

Is Destiny 3 actually in development?

No. Reporting from Bloomberg and Forbes indicates Destiny 3 was never in active production and that a sequel pitch was previously put to PlayStation and turned down. Bungie has announced no sequel and has said its future projects remain in early incubation. Nothing has changed that position since.

Does signing the Destiny 3 petition cost anything?

No. Signing is free. Change.org will show a donation prompt afterwards, but that payment promotes the petition on Change.org's own platform and does not reach the organisers. The petition's text specifically asks signers not to donate.

Do I have to display my name publicly?

No. You can sign without showing your name or comment, and it still counts toward the total. The display setting only controls whether your name appears in the public supporter list.

Will Sony respond to the petition?

There has been no response from Sony or Bungie to date. Change.org notifies the named decision maker as signatures accumulate, but companies are under no obligation to reply. Sony has not commented on the campaign publicly.

Is Destiny 2 shutting down?

No. Bungie has confirmed the servers stay online and all existing content remains playable. What ended is new live-service content development, not the game itself. Hotfixes may still be issued for stability.

How many signatures would the petition need to work?

There is no threshold that triggers anything. Change.org petitions have no binding force on private companies, and Sony has not named a number that would change its position. Community discussion often cites a million as a symbolic target, but that figure has no official meaning.

Is there more than one Destiny 3 petition?

Yes. Several smaller Destiny-related petitions exist on Change.org, some with only a few hundred signatures. The one drawing media coverage and 400,000-plus signatures is "Petition Sony to develop Destiny 3," created May 22, 2026. Signing a duplicate splits the count rather than adding to it.

What is the #WeWantDestiny3 campaign?

It is the wider social push that grew around the petition. Supporters post the hashtag under PlayStation's regional social accounts using a shared message and image, and the same organisers ran a coordinated login push on June 9. It runs alongside the petition rather than replacing it.

Has a video game petition ever changed a publisher's mind?

Rarely, and usually not on the headline ask. Petitions have occasionally pushed publishers toward smaller concessions such as patches, re-releases or clarifications, but sequels are budget decisions rather than sentiment decisions. The Days Gone 2 petition has run for five years with 240,126 signatures and has not produced a sequel.

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